![]() Games that Capcom outright acknowledged were farmed out to other developers with vastly different results, both mechanically and in their overall reception. Of course, you’d think I’d have gotten my fill with the first Street Fighter retrospective article – I covered Final Fight, Street Fighter 2010 and even Avenger, an arcade game that predated the original Street Fighter – but there were a couple of games that have still managed to pop into my mind. However, even when I was outlining this project from the get-go, I knew that I wanted to explore some of the more obscure titles in the Street Fighter franchise. ![]() These competitors need to take control of the match early to succeed.With every game in the recent Street Fighter 30 th Anniversary Collection covered in this series of retrospectives, the obvious route for continuing it would be to go straight into the modern releases. Using the super mode should be the end goal in every match, but it’s not worth the effort if the initial character is at too much of a disadvantage - hence why in recent updates, Hakan now begins the match oiled. The rules and benefits behind the power-up depend on the character, and it’s also hard to balance in order to make it more than a gimmick. ![]() He has to find moments to use his Oil Shower special move to become the scary grappler with a pseudo -parry who can battle the game’s best, and he has to regularly grease himself to prolong the effect. It’s easiest to explain this with Super Street Fighter IV’s oil wrestler: Hakan sucks and is easy to bulldog into submission if his body isn’t lathered up with a sheen of oil. ![]() This archetype originated in the Guilty Gear series, but since then it has spread to almost every other franchise: The fighter who’s weaker than the rest of the cast but improves considerably after meeting certain requirements. ![]()
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